Learning UE nuances


Hi there! the first update for the game is out :D - In a nutshell: I've been learning and setting my workspace up for C++ & UE5 with the intent of squashing bugs. 

In the way I've learnt a lot about UE and its little nuances - more than enough to get frustrated many times along the way. I have to admit, a couple of times I turned off the pc with the feeling that last bug was unsurmountable. Some of them were so obscure, I didn't even know how to search for solutions online. But then some magic happened, and I figured them out in the end. I guess it's really about developing some UE intuitions and learning about its common pitfalls. 

So, this new version has a lot of the functionality written in C++. Nothing wrong with blueprints. They are just harder for me to reason about than code. Along with all the fixes, there's also a new character (just UE's Manny for now standing in the city) with hints on how to progress and some info on the game development.

There are some new stats, but those are mostly placeholders for now.

See you on the next update!

Files

gone-daddy-win.zip 1.6 GB
Version 0.0.1 May 04, 2024
gone-daddy-win.zip 1.6 GB
Version 0.0.1 May 04, 2024

Get Gone Daddy

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